Set in a deep dark cavern, this map's specialty is the will'o'the wisps that fly around lighting the map as they go. It is a semi-symetrical centre-based map. I used static meshes in the style of Tokara-forest. Low gravity is on, but not at a very high level. Additionally, if you fall into the water, then you're dead.
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Ratings (4 total, 3.75 average rating, last rated March 13, 2013) |
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